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AI Insights · Timothy · July 2021

Top 5 First Person Games in Panama: Q2 2021 Performance

Discover the Q2 2021 performance of the top 5 first-person games in Panama, including trends in downloads, revenue, and active users, based on Sensor Tower data.

Top 5 First Person Games in Panama: Q2 2021 Performance

In Q2 2021, the top 5 first-person games in Panama showed varying performance metrics across downloads, revenue, and active users. Here’s a detailed look at each game’s performance based on Sensor Tower data.

Call of Duty®: Mobile

During the quarter, weekly revenue for Call of Duty®: Mobile fluctuated, peaking at around $12K in mid-April and dipping to approximately $5.1K in early June. Weekly downloads saw a moderate decline from 3.1K at the start of the quarter to about 2.5K by the end. The game maintained a strong active user base, with weekly active users hovering around 49K initially and slightly decreasing to 47K by late June.

Minecraft

Minecraft's weekly revenue remained relatively stable, with minor fluctuations, reaching a high of $1.2K at the end of May. Downloads varied between 230 and 327 per week, showing a slight increase towards the end of June. Active users were steady, with a slight uptick from 14.1K at the beginning to 14.5K by the end of the quarter.

Chapters: Interactive Stories

Chapters: Interactive Stories experienced a rise in weekly revenue, peaking at $477 in early June. Downloads peaked at 545 in late May before stabilizing around 378 by the end of June. Active users saw a notable increase from 1.4K in late March to 2K at the end of May, followed by a slight drop to 1.7K in late June.

Sniper 3D: Gun Shooting Games

Sniper 3D: Gun Shooting Games saw varied weekly revenue, reaching a high of $347 in early May. Downloads were strong, peaking at 4.4K in late May before dropping to 2.2K by the end of June. The game had a solid active user base, with numbers peaking at 25.6K in late May and gradually decreasing to 18K by the end of June.

Ace Fishing: Wild Catch

Ace Fishing: Wild Catch had minimal revenue and download numbers throughout the quarter, with weekly revenue fluctuating between $33 and $471 and downloads ranging from 4 to 40 per week. Active users remained low, peaking at 56 at the end of March and falling to 11 by late June.

For more detailed insights and analytics, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021